Welp, tomorrow’s the day. Tomorrow’s the day we see if we can raise $600,000 to make this (and yes, that is 4 people playing multiplayer mode): http://youtu.be/mxAtyDw67wk I really, really hope we do. LFG & The Fork of Truth Kickstarter
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Welp, tomorrow’s the day. Tomorrow’s the day we see if we can raise $600,000 to make this (and yes, that is 4 people playing multiplayer mode): http://youtu.be/mxAtyDw67wk I really, really hope we do. LFG & The Fork of Truth Kickstarter
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2 days, folks, 2 days until we start the next part of this video game journey. Today, I thought you’d enjoy seeing where all the action of LFG & The Fork of Truth will take place, the wonderful continent of
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This is the week, folks, the week where we launch the Fork of Truth Kickstarter and see if we can raise a great deal of money to finish the massive undertaking that is this game. The boys over at Paladin
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Oh man, we’re getting close, aren’t we? The level of anticipation and nerves around here is pretty intense, but we’re almost there, about to launch our biggest and most ambitious project to date. For today’s little tease, we thought we’d
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One of the many fun things about creating a video game is spotting a bug during one of the many play testing sessions of the various builds. The boys at Paladin started to record some of their favorites, and I
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We’ve got a fun teaser for you folks today, this time of the audio variety. Take a listen, it’s filled with sound bites taken directly from the game, starring Richard, Cale, Benny and Krunch. Your browser doesn’t support the audio
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Another day, another teaser for LFG & The Fork of Truth. We’ve got a big treat for you today though, a screenscap from the most recent in-progress (and very early) build of the game: For today’s info, I picked 5
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On Friday, I showed you a sketch of what Cale was going to look like in the game. I thought for today, we’d up the ante a little bit and show you a render of everyone’s favorite warlock: Of course,
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One of my biggest intial concerns with doing a video game was purely esthetic. How would the game look? What would Richard look like? Would we be using Lar’s style of character and background design? How would that even translate
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For the last 6 months, we here at Blind Ferret, hand in hand with the guys at Paladin Studios have been working ridiculously hard on a brand new project. And now, we’re finally ready to talk about it. Every weekday,
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